The 0–100 stats
Reputation, hype, safety, guest satisfaction and the crowd-energy target are all bounded withHype
Hype is a day-level stat: it fills the club tonight (it is the largest term in the head-count formula on Guests & spending) and fades by 10 every day. where is 4, 6, 10, 14 or 25 for Posters, X, Instagram, TikTok and Influencer and 0.3 is the DJ hype factor. Each promo costs one CEO energy point and can run once per day. The controversial promo buys +30 hype for 3000 coin, but backfires with probability 0.25: reputation and an inspector is guaranteed tonight. It is refused while reputation is 20 or less, so a backfire alone can never end the game.Crowd energy
Crowd energy is the room’s mood during the night. Why: a half-empty room with nobody dancing feels dead, and the player should feel the difference between a packed floor and a quiet bar. Energy starts at 30 and moves 10% of the way toward a target each minute: Since and , each step is a convex combination, so stays in without a clamp. The target is where- is how full the room looks: guests inside , each host counting as 6 guests, against 95% of capacity .
- is the dancing share, maxing out when 85% of guests dance ( in an empty room). Guests’ states are those chosen in the previous minute.
- are the sound and lighting upgrade tiers (+5 energy each).
- is the band’s multiplier while a band plays, else 0.
- is the sum of active crowd moves (below).
What energy does
From Level 3 (the first venue with a dance floor), energy shapes every guest’s minute:
where .
Guest satisfaction per minute
Putting the pieces together, a guest inside who does not leave this minute gets where is the energy drift above (0 below Level 3), the Guest Relations coverage, the guest’s paper profit on tokens, and the action term: At the end of the night, the average of this number over every admitted guest decides reputation (see Reputation).The DJ (rule R4)

DJ Rhea
EDM
DJ Kalu
Hip-hop
DJ Mira
House
DJ Jax
R&B
DJ Nova
Techno
DJ Sable
EDM
DJ Orion
Techno
DJ Lux
HouseLive bands

Soul Avenue
R&B
Brasshouse
House
The Bassline Collective
Hip-hop
Neon Pulse Live
EDM
Iron Loop
TechnoTilt and fights
Tilt is how wound-up a guest is. It has no upper bound. Each minute: where is 0 to 22 depending on the token, added once per purchase (a round bought for someone else adds none). A guest with is at risk and may start a fight (rule R9). Each minute, an at-risk guest fights with probability where is the security staff on the books and the number inside at that moment. One guard per 40 guests cuts the fight rate fifteen-fold. A fight throws the guest out and costsSecurity escorts
Guards act on their own before trouble starts. Each minute, before the guests act, with escorts still in progress: The most tilted at-risk guests are walked out, and each escorting guard is busy for 6 minutes. At-risk guests beyond that wait, and roll for fights. The player can also send security to a specific at-risk guest from an alert.Permits, inspections and violations
A licensed club has to keep its permits current. Why: cutting corners on paperwork should be a gamble with real odds, not a free saving. A permit is active on day if it is valid and . Renewing an active permit extends it from its current expiry, so renewing early loses nothing.The inspection roll (R6)
When the club opens, an inspector is scheduled with probability at a uniform minute in . Fights get reported: a club with low safety draws inspectors even with perfect paperwork.The visit
The inspection passes if no required permit is missing and no underage guest was admitted tonight (rule R8: underage guests get in when there is no security from Level 3 on). Otherwise: and if the on-premise licence is missing while the takeaway one is active (rule R16), the venue is sealed for 1 night: the next night has no guests.Crowd permit (R7) and the door (R10)
The first minute more than 150 guests are inside, the engine rolls once: without an active crowd permit, the club is shut down with probability 0.5. Everyone leaves, and at the report Forcing the door open past capacity (R10) is an immediate violation, once per night.Reputation from the night
At the report, the average satisfaction over all admitted guests sets the reputation change (rule R11): A good night is worth +3 to +8; a bad one costs 5. With no admitted guests, reputation does not change.Worked example: one minute of a busy Nightclub
Worked example: one minute of a busy Nightclub
Level 4 (capacity 190), 150 guests inside, 60 of them dancing, 2 hosts, 3 guards, sound and lighting at tier 1, no band, no crowd move, energy .Energy.The room is filling up, so energy climbs about 3.6 points this minute.Fights. 3 guards cover guests, fewer than 150, so the club is understaffed: each at-risk guest fights with probability 0.003 per minute, about over an hour. A fourth guard () drops that to .Reputation. If the night ends with average satisfaction 82, .